About Leaftail Labs
Thanks for all of the amazing days folks! We’re sad to announce that Leaftail Labs is closing its doors, but our goal is to continue to keep Nibblity up and running as long as possible, so check it out on the app store and feel free to still poke around the website.
Leaftail Labs was formed in July of 2017 and was born out of a desire to push the boundaries of gaming. We’re focused on crafting immersive games that connect players to their physical world and the people around them. Leaftail’s teammates have spent their careers exploring this space and have been exceedingly lucky to work with some of the industry's most successful and innovative entertainment companies and talent.
Our goal is to make games for everyone that connect you everywhere.
Our studio is located in Seattle, Washington and our teammates join us from a diverse set of backgrounds and experiences. Combined as a team we have over 40 years of game development experience across a range of different platforms, technologies, visual styles and genres.
Jessie Quinn — CEO
With over a decade of video game and entertainment production experience, Jessie has helped lead and ship titles from multi-million dollar franchises including Halo, Destiny and Gears of War. Most recently, she led production on HBO’s Emmy-winning Westworld VR Experience. She has been recognized in Forbes for her work and loves tackling complex and ambiguous problems. On weekends you can find Jessie playing MTG, reading comics, hosting board game nights and eating disturbing amounts of candy.
Eli Tayrien — CTO
Eli is a technical leader and software engineer specializing in shipping great games and interactive entertainment. He has in-depth experience working on multiple titles for PC, consoles, mobile and unique destination-based VR experiences. He specializes in creating games that delight users and showcase emerging platforms and technology. When he's not writing code, Eli enjoys cooking, gardening, hiking, staring deeply into the majestic beauty of crystal formations, and spending time with his family.
Jonas Wills — Design Lead
Jonas Wills is a pioneer of mobile games and is always striving to create experiences that engage and delight. Since the launch of the App Store, Jonas has developed genre defining titles enjoyed by millions around the world, earning both commercial and critical success. In 2015 Jonas was listed on Forbes 30 Under 30 in games for his work on DragonVale while at Backflip Studios. Outside of designing rad games, Jonas spends his time exploring the restaurants of the world and honing his skills in the kitchen.
Andy Hilderbrand — Artist
Andrew Hilderbrand is a 3D artist and game designer. He brings thirteen years of experience in the games industry, having worked in both AAA and indie studios. His primary roles at Leaftail are 3D art and UI. He writes b-grade horror schlock in his free time. When he’s not at his computer, Andy can be found walking his grumpy Cane Corso, Orsa or being chewed on by his new kitten Rootbeer.
Michael Feller — Artist
Michael Feller is a hybrid artist/engineer who recently graduated from University of Colorado Boulder's College of Engineering. He's a practiced Unity Developer with experience creating various games and applications in the expanding world of XR. He loves creating characters and places just a little too weird to be real, and will be focusing on 3D modeling, illustration, and tools engineering at Leaftail. If you lose track of him, he's probably nesting in a nearby coffee shop with piles of unusual drawing supplies and independent comics.
Nicky Breshon - Engineer
Nicky is a software engineer with a background in mobile games. Early in their career they worked on the award-winning alternative controller game Puppet Pandemonium. Since then they’ve been dedicated to writing elegant, performant code with a particular interest in wrangling complex systems. In their spare time they enjoy playing indie games and hanging out with their black cat.